zbrush是业界领先的数字化造型技术的运用者,该技术是3D产业技术中成长很迅速的一个部分。 在zbrush环境中进行数字化造型时,艺术家使用的数字粘土是由百万和数以百万计的多边形构成的。当艺术家需要把这数百万的多边形造型传输到其他的3D应用时,就需要考虑多边形经济性,并重新进行分配。 本教程将指导艺术家们在zbrush如何对模型进行重新拓扑,这个过程类似于把一个模型变换成另一个时,细节需要重新刻画一样。 ZBrush is the industry leading application for digital sculpting, a rapidly growing sector of the 3D industry. While sculpting in ZBrush artists work with highly advanced digital clay that consists of millions and millions of polygons. However, when artists need to transport those milions of polygons to other 3D applications it is necessary to engage in the polygon economy and start redistributing the wealth. This tutorial will show the artist how to retopologize a model in ZBrush as well as how to reproject the sculpting details from one model to another. Digital Scan courtesy of Freedom of Teach.