作者:Daniel Adami
翻译:Jassica倩
原文:http://www.3dtotal.com/team/Tutorials_3/makingof_shazam/shazam_01.asp
介绍Introduction: As I’m sure a lot of other people here are I am a big fan of comics! I wanted to make a tribute to one of my favourite heroes. I like the style of the contemporary comics, but I tried to do something more classic, nostalgic – with an old school look! To do this, for reference I used some illustrations by the great artist Alex Ross, but I introduced my own style. I started with some quick sketches in pencil on paper, to define the pose and to study and understand the forms of the character.
During the entire process of creation, I used ZBrush, XSI & Photoshop.
简介:我想这里有很多人和我一样都是漫画迷,我想要为我最喜欢的一个英雄做点贡献。我喜欢当代的漫画,但是我想做一些更经典的,怀旧的,那种很老式的风格!我做这个用了Alex Ross的一些插画,但我也有我自己的风格。我从一些简单的铅笔速写来确定我的主角的造型。
建模Modelling:
I started the body modelling from a default base mesh in ZBrush, and the base for accessories were modelled in XSI, with the exception of the thunder symbol which was created with the Extract tool directly in ZBrush. In ZBrush I added the accessories to be used as Subtools.
With the Move tool, I adjusted the silhouette and proportions of the character. I started to block the initial forms in with the Clay Tubes, Clay and Move brushes. With the overall shape and proportions already set, the symmetry became less necessary and I began to pose the model. For this, I used a plug-in for ZBrush called _Transpose Master_; with it we pose a low-poly version of the model, and its sub-tools follow its deformation and new position (Fig.01).
我从身体的建模开始,在ZBrush中定了一下基本的外形,然后附件的底座是在XSI中建立的,除了闪电的标志是在Zbrush中用Extract工具做的。在Zbrush中,我将附件加进来,当做局部镜像。
用移动工具,我调整了一下轮廓和比例。我开始用Clay Tubes ,Clay 和 Move brushes来做最基本的外形。由于整体的形状和比例已经设好了,我开始给模型摆Pose,这部分不像之前那些那么重要。这里,我用了Zbrush的一个叫Transpose Master的插件,用它我们可以为低精度模型摆姿势,并且它的局部镜像会随之变形。
Fig.01